IN-GAME CAPTUREWho gets to cool down first?
A heat emergency. Limited places. Incomplete address records. Listen to four stakeholders and build a defensible service plan.

The AI has made its ranking.
You listen to the people behind the numbers.
Gather evidence. Compare perspectives.
See the consequences. Revise your plan.
IN-GAME CAPTUREA heat emergency. Limited places. Incomplete address records. Listen to four stakeholders and build a defensible service plan.
IN-GAME CAPTUREFive records. Three applications. A limited review budget. Adapt to new evidence and test whether an appeal route actually works.
IN-GAME CAPTUREInvestigate a coastal mystery, connect original sources and test your response. Enter the cafe, harbor office and boat workshop. Meet locals, circling pelicans and a whale that surfaces for a splash.
Explore gardens and offices as a small character. NPCs keep their own routes and perspectives. Talk in speech bubbles; open a mission or hint when you need it.
Shift runs · Tab opens the journal · Esc opens the menu
Take a break at the Signal Sort arcade in the south wing.

The ECD design connects gameplay tasks and actions to evidence of ethical reasoning: framing, evidence evaluation, perspective taking, trade-offs, revision and redress.
Observed actions are not an automatic ethics score. The web edition uses authored dialogue. Local records can be exported. Optional cloud collection is controlled on the play screen.
Download the ECD design (Korean) ↗